want somewhere in the 20-25 tribal creatures for small mana tribes. (training ground, the other blue enchant) there's probably some wonky nonsense in the deck. as well as 1-2 cards that are utility effects. has a lot of great info.Īnd average deck is 36-38 lands. go watch the cmd zone's deck template video. at 10+ cards you're going to have an extremely hard time making meaningful cuts.Īlso your deck is probably way more out of whack than you think. Even if you're facing down tons of removal you can dig for ] to flood the board and attack, usually for lethal unless someone's been gaining tons of life. ] should honestly be in every deck that runs blue. I use ] effects to stack the top of the deck and cascade as much as possible off a single cast. You can build FS to go really fast and win out of nowhere but I purposely hamstringed myself because I like playing this deck at more beginner friendly tables. Meanwhile the first Sliver says "do you have 5 mana? Well let's fucking go!" I run ] as a companion because it signals I'm probably not going combo (no ] or ]) and the lands are all there to slow my deck down. The 5 to cast, 3 to tutor, then whatever mana to cast that Sliver adds up very fast to the point you'll be spending 10+ mana to cast a single spell each turn. Overlord will be removed over and over again as players know you're simply going for combo and unless you want to include all the expensive fast mana rocks and other ramp you'll never be able to keep up outside of very low power tables. First Sliver explodes much faster than overlord and has a much higher resiliency to removal and board wipes: your commander is always a 2 for 1 (minus some effects like ] etc). This is more or less my current Slivers build that I'm playing. or big draw to get the mana you need (think of Overlord as an 8-11 mana tutor/wincon). You either need value ramp like ], ], etc. 33% to draw a card? (You'll need at least 6 more decent draw. too slow for edh and fixing for BB sucks. Idk how cutthroat your meta is, but Overlord is right on the edge. Whenever I played it, I was archenemy for sure and with one line of play: -> / -> infinite combo (of which there are several just within Slivers). If you do know what they all do, then go ahead, finish the cycle in the comments from memory.I've been playing for a while and would highly recommend it! It plays more like Slivers/midrange than combo/control. In fact, if you didn't have to look up what at least one of those almost brand-new tri-color Commander Legends legends did, then I would be amazed. Exactly like Obeka, Brute Chronologist, Yurlok of Scorch Thrash, Ghen, Arcanum Weaver, Averna, the Chaos Bloom, and Jared Carthalion, True Heir will probably feel by this time next year. However, given the firehose of cards that came out alongside and after it, Niv-Mizzet still seems rather forgettable despite featuring a beloved character and a unique ability. There are even competitive builds that will utilize it. It will pretty much always draw you a new hand anytime you play it in a deck dedicated to the two-color strategy, and that's a unique enough strategy that people want to build around it. Now, that's obviously taking my personal anecdote to a larger level, but honestly, if Niv-Mizzet Reborn had been any other character, I doubt any of us would even remember this card. I say that because I remember when he was first spoiled and how excited people were, yet the only time I've even seen him played is in my Cycling version of the deck, which I played all of four games with before Golos, Tireless Pilgrim came out. Niv-Mizzet Reborn feels like the first casualty of the flood of cards we've seen over the last couple years. Since then, they've gotten quite a bit more common, along the following timeline: In fact, prior to the year 2000, the only non-silver-bordered five-color card was the ever-elusive and ever-expensive Sliver Queen. Perhaps still the rarest thing of all in Magic: The Gathering, however, is five-color cards. Mythics have been introduced since then, along with alternate arts and foils of said mythics, sometimes only available in specific products which can only be purchased in certain locations, if you're lucky enough to get in by the end of specific time allotments. When I first got into Magic, rares were the highest rarity in a booster pack (and we only had one kind of booster pack). Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that Cromat is the only five-color creature with more than two activated abilities?) ( Esika, God of the Tree | Art by Johannes Voss) Welcome, Unbelievably Broken Rare Generals!
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